PIXELFRAME conference cover

International conference · 05—06 May 2027

Animation
in motion.

A meeting point for animation, video games and visual narratives. Research, practice and new forms of storytelling in Lisbon.

PF01 / 01

Pixel + frame

Where digital creation meets visual storytelling.

PIXELFRAME is an international conference that brings together researchers, academics, students, industry professionals, artists and practitioners from around the world. The conference explores the intersections between animation, video games and visual narratives, creating a platform for the exchange of knowledge, creative practices and emerging research.

The conference features keynote lectures, scientific paper presentations, panel discussions, workshops and masterclasses that encourage dialogue between academia and industry. Participants will explore how animation, video games and visual narratives continue to shape cinema, digital media and interactive experiences.

By promoting interdisciplinary collaboration, PIXELFRAME encourages the exchange of ideas between researchers, professionals and students. The conference aims to strengthen international networks while supporting innovative approaches to animation, game design, visual storytelling and digital media.

The name PIXELFRAME represents the convergence of digital technology and visual storytelling. It reflects the relationship between the pixel, the foundation of digital creation, and the frame, the essential element of cinematic and narrative expression, bringing together creativity, design and technology within a single concept.

See the conference format ↗
2027First edition
Lisbon, Portugal

Three connected fields

One conference.
Many ways forward.

01

Animation
& visual creation

From concept design and illustration to 2D, 3D, stop-motion, experimental and AI-based animation.

Character studies · Sound · Methods
↗
02

Video
games

Game design, interactive characters, immersive experiences and the meeting point of art and technology.

AR/VR · Experience · AI & ML
↗
03

Visual
narratives

Storytelling through comics, illustrated books, motion drawing and audiovisual narrative forms.

Comics · Manga · Narrative design
↗

Coming soon.

Talks, workshops & masterclasses

Coming soon.

The keynote speakers, workshop leaders and masterclass contributors will be announced as the programme develops.

01 Keynote lectures02 Hands-on workshops03 Masterclasses04 Industry conversations

Conference organisation

Organising committee
& reviewers.

Coming soon.

Organising committeeComing soon
Scientific committeeComing soon
ReviewersComing soon

Call for papers

Debate. Innovate.
Connect.

We welcome original research papers, practice-based projects and creative work exploring animation, games and visual narratives. Submissions may be theoretical, technical, artistic or interdisciplinary.

Submission deadline01.02.2027
Research papersAcademic and critical research
Practice-based workProjects, processes and methods
Student contributionsMaster’s and PhD research

For every stage of the journey

Students, researchers, artists, studios.

Bachelor’s students are invited to attend talks, workshops and networking activities. Master’s and PhD students are encouraged to submit papers, practice-based projects and creative work. The conference is designed to create useful encounters across academic and professional contexts.

01 Students02 Researchers03 Industry04 Independent artists
Oriente Green Campus

A new conference
in a city in motion.

PIXELFRAME takes place at Oriente Green Campus, in Lisbon. The venue sits close to the Parque das Nações, with direct connections to the airport, Oriente station and the riverfront.

Lisbon, PortugalOriente
Green Campus
Open map ↗

Join PIXELFRAME

Registration
opens soon.

Information about registration, fees and attendance will be announced with the full conference programme.

Contact the conference ↗
Funding acknowledgement

This event is supported by grants UID/00711/2025 and UID/PRR/00711/2025.